AI Insights · Timothy · March 2022
Top 5 Real-Time Strategy Apps in Portugal - Q1 2022
In Q1 2022, the top five real-time strategy apps in Portugal showed diverse performance trends across downloads, revenue, and active users. Explore the key metrics and trends for each app.
In Q1 2022, the performance of the top five real-time strategy apps on a unified platform in Portugal revealed significant trends. Data from Sensor Tower provides insights into weekly downloads, revenue, and active user metrics for each app.
Clash Royale by Supercell showed a mixed trend in weekly revenue, peaking at around $47.6K in the first week of January before experiencing fluctuations and ending the quarter at approximately $12.8K. Weekly downloads started strong with around 9.6K in late December, gradually declining to approximately 5K by the end of March. The app maintained a high number of weekly active users, starting at around 801.8K and ending the quarter with approximately 704.9K.
Art of War: Legions from Fastone Games saw relatively stable revenue, ranging between $1K and $2.3K throughout the quarter. Weekly downloads were quite low, fluctuating from around 1K in late December to 336 by the end of March. The app's active user base started at about 11.3K and saw a decline to approximately 6.9K by the end of the quarter.
Valor Legends: Remove Screw by Century Games had varied revenue, peaking at approximately $2.1K in the third week of February. Weekly downloads reached a high of about 1.4K in late January but dropped significantly to around 511 by the end of March. The app's active users saw growth initially, peaking at around 3.1K in late February, but later decreased to approximately 2.3K by the end of March.
Infinite Galaxy from Hong Kong Ke Mo software Co., Limited maintained steady revenue, ranging from $436 to $1.2K over the quarter. Weekly downloads showed a general upward trend, starting at 211 in late December and peaking at 678 in early March. Active users also saw growth, beginning at around 804 and reaching approximately 1.2K by early March before declining to 790 by the end of the quarter.
TFT: Teamfight Tactics by Riot Games had modest revenue, peaking at around $1.2K in mid-February. Weekly downloads started at 1.1K in late December but gradually declined to around 407 by the end of March. The app maintained a stable number of active users, starting at approximately 14.4K and ending the quarter at around 13.1K.
For more detailed insights and trends, visit Sensor Tower.